The Necromancer shifts into the Lich form which allows them to use special abilities that restore health. Summons a Carrion that inflicts significant damage to a single target(including damage from Violent Attack every 0.5 seconds). Summons a Skeleton that inflicts damage to several enemies every 6 seconds.Ĭonsumes 15% of the Necromancer's health and creates 15 points of Necrotic Energy. Killed Vipers have a 75% chance to rejoin the fight. Viper's bite will slow the enemy down by 70%, and if the enemy tries to move, the poison from the bite will inflict 300% more damage. Summons 3 snakes that take 45% of the damage inflicted to the Necromancer and distract enemies for 10 seconds.Ĭonsumes 15% of the Necromancer's health and generates 15 points of Necrotic Energy. After 5 seconds, it pulls the Necromancer towards it and restores their health to the amount they had at the time the ability was used.Ībility to summon monsters to fight on the Necromancer's side. Toothy Grin/Bared Fangs resets the remaining cooldown of Skull Throw, increases the damage of the next use by 100%, and Critical Hit Chance by 50%.Ĭreates a magic statue. Ritual Strike, Plague Storm and Hellfire have, respectfully, 25%, 25% and 10% chance to apply Toothy Grin/Bared Fangs to the Necromancer for 15 seconds. When hitting monsters below the Elite level and player characters, the damage is increased by 30% for 8 seconds. The effect works on each enemy only once every 12 seconds.Ĭonsumes 10% of the Necromancer's health and generates 10 points of Necrotic Energy. Pulls enemies that try to leave the Cursed Land back into the center. The movement speed of enemies in the area is reduced by 50%.Įnemies that die on the Cursed Land turn into Carrions (up to 3) and fight on the Necromancer's side for 10 seconds.Ĭonsumes 3% of health and generates 3 points of Necrotic Energy if the Necromancer is in combat when using this ability. The damage is increased by 40% for every enemy killed with this ability, up to a 200% damage bonus. If the target dies, its body is picked up to inflict damage to the next enemy. The damage of the ability grows proportionally with the amount of health the target loses, up to a 200% damage bonus when the enemies health is below 20%. Inflicts damage to the enemy every 1.25 seconds for 8 seconds. The effect stacks up to 2 times and lasts for 5 seconds. If Hellfire hits 3 or more enemies, the next Hellfire attacks will inflict 50% more damage. Inflicts damage to all enemies in a 8 yard radius of the selected enemy and damages them every second for 5 seconds. Please note, since this game is still in development, these icons and effects might change at release! Abilities PvE and PvP Icon Your abilities grant you Necrotic Energy, which is used to activate Lich form and restore your Health. Your HEALTH is the Ability Resources to use attacks for Necromancers.
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